sknano.core.math.rotation_matrix¶
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sknano.core.math.
rotation_matrix
(angle=None, axis=None, anchor_point=None, rot_point=None, from_vector=None, to_vector=None, degrees=False, verbose=False, **kwargs)[source][source]¶ Generate an n×n rotation matrix.
New in version 0.3.0.
Parameters: angle : float
Rotation angle in radians. If degrees is True,
angle
will be converted to radians from degrees. The sense of the rotation is defined by the right hand rule: If your right-hand’s thumb points along the axis, then your fingers wrap around the axis in the positive sense of the rotation angle.axis : {None, array_like, str}, optional
An n-element array_like sequence defining the n components of the rotation axis or the string x, y, or z representing the x,y,z axes of a Cartesian coordinate system in 3D with unit vectors vx=ˆx, vy=ˆy, and vz=ˆz, respectively.
anchor_point :
Point
, optionalrot_point :
Point
, optionalfrom_vector, to_vector :
Vector
, optionaldegrees : bool, optional
If True, convert
angle
from degrees to radians.Returns: Rmat :
ndarray
If axis is None then Rmat will be a 2D rotation matrix R(θ) that rotates 2D vectors counterclockwise by
angle
θ.If axis is not None then Rmat will be a rotation matrix that gives a rotation around the direction of the vector axis.