sknano.core.math.rotation_matrix¶
-
sknano.core.math.
rotation_matrix
(angle=None, axis=None, anchor_point=None, rot_point=None, from_vector=None, to_vector=None, degrees=False, verbose=False, **kwargs)[source][source]¶ Generate an \(n\times n\) rotation matrix.
New in version 0.3.0.
Parameters: angle : float
Rotation angle in radians. If degrees is True,
angle
will be converted to radians from degrees. The sense of the rotation is defined by the right hand rule: If your right-hand’s thumb points along the axis, then your fingers wrap around the axis in the positive sense of the rotation angle.axis : {None, array_like, str}, optional
An \(n\)-element array_like sequence defining the \(n\) components of the rotation axis or the string x, y, or z representing the \(x, y, z\) axes of a Cartesian coordinate system in 3D with unit vectors \(\mathbf{v}_x=\mathbf{\hat{x}}\), \(\mathbf{v}_y=\mathbf{\hat{y}}\), and \(\mathbf{v}_z=\mathbf{\hat{z}}\), respectively.
anchor_point :
Point
, optionalrot_point :
Point
, optionalfrom_vector, to_vector :
Vector
, optionaldegrees : bool, optional
If True, convert
angle
from degrees to radians.Returns: Rmat :
ndarray
If axis is None then Rmat will be a \(2D\) rotation matrix \(R(\theta)\) that rotates \(2D\) vectors counterclockwise by
angle
\(\theta\).If axis is not None then Rmat will be a rotation matrix that gives a rotation around the direction of the vector axis.