sknano.core.math.transformation_matrix¶
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sknano.core.math.
transformation_matrix
(angle=None, axis=None, anchor_point=None, rot_point=None, from_vector=None, to_vector=None, degrees=False, verbose=False, **kwargs)[source][source]¶ Generate an (n+1)×(n+1) transformation matrix for an affine transformation in n dimensions.
New in version 0.3.0.
Parameters: angle : float
Rotation angle in radians. If degrees is True,
angle
will be converted to radians from degrees. The sense of the rotation is defined by the right hand rule: If your right-hand’s thumb points along the axis, then your fingers wrap around the axis in the positive sense of the rotation angle.axis : {None, array_like, str}, optional
An n-element array_like sequence defining the n components of the rotation axis or the string x, y, or z representing the x,y,z axes of a Cartesian coordinate system in 3D with unit vectors vx=ˆx, vy=ˆy, and vz=ˆz, respectively.
anchor_point : {None, array_like}, optional
degrees : bool, optional
If True, convert
angle
from degrees to radians.Returns: Tmat : ndarray
n+1×n+1 transformation matrix for an affine transform in n dimensions.
If axis is None and anchor_point is None, then Tmat will be a 2D rotation matrix R(θ) that rotates 2D vectors counterclockwise by
angle
θ.If axis is None and anchor_point is a 2-element sequence, then Rmat will be a 2D rotation matrix R(θ) about the 2D
Point
anchor_point byangle
θ.If axis is not None and anchor_point is None, then Rmat will be a rotation matrix that gives a rotation around the direction of the vector axis.